Devlog #01 – Steam page is live + quick UX tweaks


Thank you so much! ❤️ We’ve already had 5000+ players in a really short time, and I honestly didn’t expect that for a tiny jam game. :)

The feedback has been super motivating, so I decided to keep developing Billion Bounces.

I’m working on an updated demo with new visuals, new upgrades, a skill tree, and a bunch of other stuff that fits the whole “bounce economy goes too far” vibe.

Steam page (wishlists help a lot)

The Steam page is live (it’s still a work in progress), but if you want to follow the project, a wishlist helps a ton:

Steam Page

Small UX improvements

I’ve also pushed a few quick changes to make the game feel better to play:

  • Removed the Quit button from the main menu on the web version (less confusion).

  • The glitch effect is now off by default (so it doesn’t jump-scare you on boot).

  • Increased the upgrades area.

  • Made upgrade buttons more compact so more fits on screen with less scrolling.

  • Added small in-game messages to let players know I’m actively improving the game.

  • Added a Steam wishlist button inside the game too.

If you played and have more quality-of-life suggestions (UI, readability, feedback, pacing, anything), drop a comment. I’m reading everything.

Files

Billion Bounces - v0.1.0.1 (web) Play in browser
4 days ago

Get Billion Bounces

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